

CHESS MOVEMENT
PHILOSOPHY
Transforming the Hiding King into a Heroic and Powerful King
I used to play chess, though I'm not an exceptional player. I'm more of a complete amateur who occasionally gets talked into a game. I’m also interested in history, and after a while, I noticed that the king in this game is quite a coward and always hides somewhere. Unlike in the ancient times of heroic kings, who often decided battles themselves. Eventually, I transformed my dissatisfaction into this space game. And from a king who always hides, he became a powerful and heroic king. :) In Orbitron, the king is represented by the space ship "Guardian."
The Complementary Royal Duo. A Pairing Fate.
I also wanted to ensure that the queen wouldn't always be relied upon and wasn't all-powerful. So, I divided the power between the royal couple. Both the king and queen can go in all directions, but each with their own limited range. They are also connected by fate, and both hold the empire in their hands. So, it’s not enough to just get rid of the king. However, if one of them falls, the remaining piece becomes a piece that tries to hide and survive at all costs. The queen in Orbitron is called the "Messenger."
Increasing Maneuvering Possibilities and Tactics
Chess is a tough game with limited good moves, and so I tried to make the pieces more maneuverable. I achieved this by allowing them more movement on one hand, while restricting their range on the other. I also tried to preserve the standard movement types—rooks move like rooks, and knights move like knights, for better memorization. No ship can move across the entire board, and pawns can also maneuver backward, which allows for creating different formations before an attack. The pieces also have their own specialties. For example, if a rook stands in front of a knight, the knight cannot jump over it. A shooter can hit a more distant unit in front of them, but no piece can block the way in front.